After designing our “Virtual Walk” projects, in which we created virtual, screen-based interactive environments that could be navigated by a user, we came up with a list of 10 “things to think about” when designing interactive media.
1. Be invested in the concept: you’re going to spend a lot of hours with it!
2. Visual Planning: storyboard, sketch, diagram, make a logic map.
3. Consider all of the senses: involving the user’s vision, hearing, and touch makes for a more immersive experience.
4. Limitations: What are the technical limitations of the platform, and those of your own schedule and skill-level?
5. Play-testing is key: This is how you find out how much instruction a user needs, and where.
6. Using stock visuals can help speed up the prototype creation, allow you to get to testing sooner and focus on interaction design issues.
7. Copyrights: Are your stock visuals or sounds ok to use?
8. Ethics: Are you working with humans? What kinds of consent and trust do you need to establish?
9. Think about the pacing of the experience: things like text-heavy pages might slow down the user. Can your design be more concise?
10. Plan B’s: it’s good to have these ready.