In response to the challenge prompt to “engage a micro-community using digital storytelling platforms”, this group of students honored the memory of one of their group member’s uncles, Craig, who had recently passed away from ALS. The students collected Craig’s nutritional recipes for blended meals that can be consumed through feeding tubes, and designed and self-published a recipe book specifically for ALS patients. Through Craig’s recipes, we come to know his story.
As part of their research, the students collaborated with the ALS Society of Quebec, researched the needs of ALS patients, consulted health professionals and engaged with the active online community of people sharing resources related to the disease.
The final product is a recipe book, in the form of a ‘zine, which also includes links to guided meditations that helped Craig through his illness. Some of the meditations are catered specifically to ALS patients who are on ventilators. All of this material is available in both French and English.
Guided meditations: http://www.als-sla.com/#!music/ck2e
Downloadable PDF of the recipe book:
This group of students chose to work with the phenomenon of guerrilla gardening in Montreal, which is the use of public space to anonymously plant edible things that anyone can harvest.
In addition to creating a website with information on the practice, resources, and an interactive map (http://ggmontreal.org/), the students made seed packets, moss-graffiti stencils and seed bombs, which they distributed throughout the city to be spread in unpredictable ways, echoing the rhizomatic and viral nature of the internet-based tools. They also created physical signage which use QR codes to link to information on harvesting, so that people know what they can eat and when.
For the Digital Storytelling project, this group focused their efforts on engaging the micro-community around the Bike Messenger Emergency Fund, which is a resource for bike courriers to access support if they are injured on the job. The 50-60 bike courriers working in Montreal are self-employed and don’t have access to benefits if they have to miss work due to an injury.
The students launched an Instagram series of 15-second videos under the popular bike messenger hashtag #messlife. These videos feature the POV video taken from a GoPro camera that was strapped to a bikers helmet as they navigated the streets of Montreal. In addition, the students interviewed bike messengers and created a series of podcast interviews to tell the stories of bike messengers who have been injured on the job.
The students brought their digital campaign into the physical world by making “spoke cards” (below). These laminated cards are placed in the spokes of a bike wheel and are a common way of promoting and communicating information among bike messengers.
Lastly, they created a website aggregating this media, specifically optimized for mobile devices since this community is usually on the go.
For this “Digital Storytelling” project, the challenge prompt was to “engage a micro-community”. This group chose to work with a local cat-rescue effort that collects strays, takes them to the vet and coordinates adoption.
The students created adorable, comedic webisodes narrating one of the success stories in order to promote the cause.
For this project, the students had to design a virtual space that users could navigate. The virtual journeys they designed ranged from taking us through a tumultuous Hollywood career path to asking us to make tough decisions in the aisles of a grocery store. One group used live-keying techniques to take us on a virtual field trip from Antarctica to Africa. We got to hang out with some virtual penguins and giraffes. It was real!
But perhaps the most surprising was the game “Whose Status is it Anyway?”, which challenged the Coms Diploma ’14 group to see if they could identify their classmates based on past Facebook status updates. The game was also an opportunity to learn some fun facts about classmates.
GIF from the game:
You’re given a status, click on the classmate you think generated it, and are sent to a page with more info on the correct status-generator, with more info on that person. Kind of like a virtual yearbook:
Testing the magic of the green screen:
Virtual Field Trip tests in the lab. Penguins in the background.
Green Screen Dreem Teem
Collect Karma by making healthy, ethical choices at the supermarket. Click to Play.
These projects address the challenge of contextualizing screens in physical space. Drawing on examples of video installation, interactive architecture, advertising, public art, and performance, we created our own screen-based works with attention to scale and location.
“Spring is Coming” juxtaposes two different visual interpretations of the term “spring”. A collage-animation was temporarily projected onto a university campus building in Winter 2014. This site was chosen for its association with youth-driven political movements.
“New Aphorisms” uses guerilla street art tactics to comment on the rift between the public and the private. New takes on familiar aphorisms are projected onto architectural surfaces in Montreal.
“That Awkward Moment” situates elevator users in uncomfortably close proximity to a confrontation between a virtual and a real human.
“Please Do Not Reshelve” comments on the restructuring of the 3rd floor of the Concordia Library, where they are dismantling and removing all bookshelves. A narrative video projected in the adjacent study room shows the gradual disappearance of books in the library as information technologies change.
(video still, “Please Do Not Reshelve”)
(location view, “Please Do Not Reshelve”)
(Installation view, “Please Do Not Reshelve”)
More projects coming soon!